2025

Kang, S., Yu, K., Zhou, X., & Lee, J. (2025). Designing a User Interface for Generative Design in Augmented Reality: A Step Towards More Visualization and Feed-Forwarding. https://arxiv.org/abs/2503.21191
Kim, S., Eun, J., Oh, C., & Lee, J. (2025). “Journey of Finding the Best Query”: Understanding the User Experience of AI Image Generation System. International Journal of Human–Computer Interaction, 41(2), 951–969. https://doi.org/10.1080/10447318.2024.2307670
Kim, S., Eun, J., Park, Y. E., Lee, K., Lee, G., & Lee, J. (2025). PromptPilot: Exploring User Experience of Prompting with AI-Enhanced Initiative in LLMs. International Journal of Human–Computer Interaction, 0(0), 1–23. https://doi.org/10.1080/10447318.2025.2489030
Kim, Y., & Lee, J. (2025). Balancing Artificial Intelligence and Human Expertise: Ideal Fact-Checking Strategies for Hard and Soft News. Journalism & Mass Communication Quarterly, 0(0), 10776990251325875. https://doi.org/10.1177/10776990251325875
Lee, K., Lee, S., Kim, E. H., Ko, Y., Eun, J., Kim, D., Cho, H., Zhu, H., Kraut, R. E., Suh, E. E., Kim, E., & Lim, H. (2025). Adaptive-VP: A Framework for LLM-Based Virtual Patients that Adapts to Trainees’ Dialogue to Facilitate Nurse Communication Training. Findings of the Association for Computational Linguistics: ACL 2025, 2319–2352. https://doi.org/10.18653/v1/2025.findings-acl.118
Park, J., Cho, H., Chu, H., Lee, Y., & Lim, H. (2025). NoRe: Augmenting Journaling Experience with Generative AI for Music Creation. Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2718–2737. https://doi.org/10.1145/3715336.3735845
Lee, K., Kim, S. H., Lee, S., Eun, J., Ko, Y., Jeon, H., Kim, E. H., Cho, S., Yang, S., Kim, E., & Lim, H. (2025). SPeCtrum: A Grounded Framework for Multidimensional Identity Representation in LLM-Based Agent. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers), 6971–6991. https://doi.org/10.18653/v1/2025.naacl-long.356
Ahn, D., & Lim, H. (2025). Exploring K-12 Physical Education Teachers’ Perspectives on Opportunities and Challenges of AI Integration through Ideation Workshops. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 1–16. https://doi.org/10.1145/3706598.3713646
Ahn, D., Park, S., Lee, S., Cho, J., & Lim, H. (2025). I Stan Alien Idols and Also the People Behind Them: Understanding How Seams Between Virtual and Real Identities Engage VTuber Fans – A Case Study of PLAVE. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3706598.3714218
Jeon, H., Yoon, S., Lee, K., Kim, S. H., Kim, E. H., Cho, S., Ko, Y., Yang, S., Dabbish, L., Zimmerman, J., Kim, E., & Lim, H. (2025). Letters from Future Self: Augmenting the Letter-Exchange Exercise with LLM-based Agents to Enhance Young Adults’ Career Exploration. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 1–21. https://doi.org/10.1145/3706598.3714206

2024

Kim, K., Park, S., Min, J., Park, S., Kim, J. Y., Eun, J., Jung, K., Park, Y. E., Kim, E., Lee, E. Y., Lee, J., & Choi, J. (2024). Multifaceted Natural Language Processing Task–Based Evaluation of Bidirectional Encoder Representations From Transformers Models for Bilingual (Korean and English) Clinical Notes: Algorithm Development and Validation. JMIR Medical Informatics, 12, e52897–e52897. https://doi.org/10.2196/52897
Lee, H. Y., Park, S., Kim, E. H., Seo, J., Lim, H., & Lee, J. (2024). Investigating the Effects of Real-time Student Monitoring Interface on Instructors’ Monitoring Practices in Online Teaching. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–11. https://doi.org/10.1145/3613904.3642845
Park, H., Ahn, D., & Lee, J. (2024). Lessons From Working in the Metaverse: Challenges, Choices, and Implications from a Case Study. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–16. https://doi.org/10.1145/3613904.3641972
Park, K., Lim, H., Lee, J., & Suh, B. (2024). Enhancing Auto-Generated Baseball Highlights via Win Probability and Bias Injection Method. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–18. https://doi.org/10.1145/3613904.3642021
Park, S., Lim, H., & Lee, J. (2024). “Some Hope, Many Despair”: Experiences of the Normalization within Online Dating among Queer Women in a Closeted Society. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3613904.3642893
Seo, J., Lim, H., Suh, B., & Lee, J. (2024). I feel being there, they feel being together: Exploring How Telepresence Robots Facilitate Long-Distance Family Communication. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–18. https://doi.org/10.1145/3613904.3642305
Hu, Y., Lim, H., Kakonge, L., Mitchell, J. T., Johnson, H. L., Turkstra, L. S., Duff, M. C., Toma, C. L., & Mutlu, B. (2024). SMART-TBI: Design and Evaluation of the Social Media Accessibility and Rehabilitation Toolkit for Users with Traumatic Brain Injury. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 1–19. https://doi.org/10.1145/3663548.3675641
Song, H., Shin, M., Chu, H., Hong, J., Lee, J., Eun, J., & Lim, H. (2024). EmoBridge: Bridging the Communication Gap between Students with Disabilities and Peer Note-Takers Utilizing Emojis and Real-Time Sharing. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 1–18. https://doi.org/10.1145/3663548.3675629
Yoon, S., Kim, S., Park, G., & Lim, H. (2024). Evaluating How Desktop Companion Robot Behaviors Influence Work Experience and Robot Perception. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3613905.3651027
Park, M., Park, K., Cho, H., Choi, H., & Lim, H. (2024). Exploring Design Approaches for Reducing Viewers’ Discomfort with Distressing Short-form Videos. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3613905.3650859
Kim, H., Oh, S., Lee, G., Jung, S., Jung, K., & Lim, H. (2024). Exploring Multi-faceted Motivations and Strategies Using Mobile Dating Applications: Case Study of Tinder Users in South Korea. Proceedings of the ACM on Human-Computer Interaction, 8(GROUP), 1–14. https://doi.org/10.1145/3633073

2023

Jin, Y., Lee, S., Kim, S., Seo, J., Jung, K., Lim, H., & Lee, J. (2023). DiVRsity: Design and Development of Group Role-Play VR Platform for Disability Awareness Education. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 161–174. https://doi.org/10.1145/3563657.3596047
Park, H., Ahn, D., & Lee, J. (2023). Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–20. https://doi.org/10.1145/3544548.3581306
Seo, J., Park, Y. E., Kim, E. H., Lim, H., & Lee, J. (2023). The Power of Close Others: How Social Interactions Impact Older Adults’ Mobile Shopping Experience. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 712–724. https://doi.org/10.1145/3563657.3595993
Shin, D., Kim, S., Shang, R., Lee, J., & Hsieh, G. (2023). IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3544548.3580930
Hu, Y., Lim, H., Johnson, H. L., O’Shaughnessy, J. M., Kakonge, L., Turkstra, L., Duff, M., Toma, C., & Mutlu, B. (2023). Investigating Day-to-day Experiences with Conversational Agents by Users with Traumatic Brain Injury. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, 1–15. https://doi.org/10.1145/3597638.3608385
Lim, H., Kakonge, L., Hu, Y., Turkstra, L., Duff, M., Toma, C., & Mutlu, B. (2023). So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain Injury. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–19. https://doi.org/10.1145/3544548.3581222
Kim, K., Hong, N., Park, J., & Lim, H. (2023). Design to Increase Social Interaction between Viewers of Dramas on OTT Platforms. Computer Supported Cooperative Work and Social Computing, 229–234. https://doi.org/10.1145/3584931.3606975
Lee, W., Park, K., Yoo, J., & Lim, H. (2023). Design to Improve Social Presence among University Students in Asynchronous Online Learning Environment. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3544549.3585593

2022

Jung, J., Ha, S., Son, W., Lee, J., & Won, J.-H. (2022). SportLight: Statistically principled crowdsourcing method for sports highlight selection. Journal of the Korean Statistical Society, 51(1), 127–148. https://doi.org/10.1007/s42952-021-00128-2
Jung, K., Park, Y., Kim, H., & Lee, J. (2022). Let’s Talk @Clubhouse: Exploring Voice-Centered Social Media Platform and its Opportunities, Challenges, and Design Guidelines. CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1–6. https://doi.org/10.1145/3491101.3519774
Kim, H., Hwang, Y., Lee, J., Kwon, Y., Park, Y., & Lee, J. (2022). Personalization Trade-offs in Designing a Dialogue-based Information System for Support-Seeking of Sexual Violence Survivors. CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3491102.3517484
Maeng, W., & Lee, J. (2022). Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse. CHI Conference on Human Factors in Computing Systems, 1–21. https://doi.org/10.1145/3491102.3517629
Park, H., Ahn, D., Hosanagar, K., & Lee, J. (2022). Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions. CHI Conference on Human Factors in Computing Systems, 1–22. https://doi.org/10.1145/3491102.3517672
Park, H., Forlizzi, J., & Lee, J. (2022). Voices of Sexual Assault Survivors: Understanding Survivors’ Experiences of Interactional Breakdowns and Design Ideas for Solutions. Designing Interactive Systems Conference, 485–503. https://doi.org/10.1145/3532106.3533509
맹욱재 & 이준환. (2022). 촬영물 이용 성폭력 피해자를 위한 챗봇 설계 및 평가. 한국HCI학회 논문지, 17(1), 37–46. https://doi.org/10.17210/jhsk.2022.03.17.1.37
이규호 & 이준환. (2022). 자연어 처리를 활용한 메타버스 보도, 연구 간 인식 차이 비교. 멀티미디어학회논문지, 25(10), 1483–1498.
정성욱 & 이준환. (2022). VR 뉴스는 메타버스(metaverse) 시대의 새로운 저널리즘이 될 수 있을까? : 저널리즘의 원칙과 가치 구현을 중심으로. 방송통신연구, 164–199.

2021

Hwang, Y., Shin, D., Baek, S., Suh, B., & Lee, J. (2021). Applying the Persona of User’s Family Member and the Doctor to the Conversational Agents for Healthcare (Version 1). arXiv. https://doi.org/10.48550/ARXIV.2109.01729
Hwang, Y., Shin, D., Eun, J., Suh, B., & Lee, J. (2021). Design Guidelines of a Computer-Based Intervention for Computer Vision Syndrome: Focus Group Study and Real-World Deployment. Journal of Medical Internet Research, 23(3), e22099. https://doi.org/10.2196/22099
Kim, S., Eun, J., Seering, J., & Lee, J. (2021). Moderator Chatbot for Deliberative Discussion: Effects of Discussion Structure and Discussant Facilitation. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW1), 1–26. https://doi.org/10.1145/3449161
Kim, S., Oh, C., Cho, W. I., Shin, D., Suh, B., & Lee, J. (2021). Trkic G00gle: Why and How Users Game Translation Algorithms. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 1–24. https://doi.org/10.1145/3476085
Lim, J.-E., Lee, J., & Kim, D. (2021). The Effects of Feedback and Goal on the Quality of Crowdsourcing Tasks. International Journal of Human–Computer Interaction, 37(13), 1207–1219. https://doi.org/10.1080/10447318.2021.1876355
Maeng, W., & Lee, J. (2021). Designing a Chatbot for Survivors of Sexual Violence: Exploratory Study for Hybrid Approach Combining Rule-based Chatbot and ML-based Chatbot. Asian CHI Symposium 2021, 160–166. https://doi.org/10.1145/3429360.3468203
Park, H., Ahn, D., Hosanagar, K., & Lee, J. (2021). Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3411764.3445304
Park, H., & Lee, J. (2021). Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1–17. https://doi.org/10.1145/3411764.3445133
Shin, D., Yoon, S., Kim, S., & Lee, J. (2021). BlahBlahBot: Facilitating Conversation between Strangers using a Chatbot with ML-infused Personalized Topic Suggestion. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3411763.3451771
김수민, 이서영, & 이준환. (2021). 태스크 특성 및 사용자 성별이 챗봇의 기대 성별에 미치는 효과에 관한 연구. 멀티미디어학회논문지, 24(2), 320–327.
오종환, 김종석, 권가진, 홍화정, 김건희, & 이준환. (2021). 한국어 자동화 팩트체크 기술과 활용: 데이터세트 작성과 기계학습 모델 구축. 팩트체크 동향리포트 “FACT(팩트),” 1, 21–24.
이규호 & 이준환. (2021). 코로나19 2차 유행기 “사회적 거리두기” 보도 분석: 딥러닝을 중심으로 한 언론사 선정 주요 뉴스 분석을 중심으로. 한국언론학보, 65(6), 249–294. https://doi.org/10.20879/kjjcs.2021.65.6.006

2020

Ahn, Y., Zhang, Y., Park, Y., & Lee, J. (2020). A Chatbot Solution to Chat App Problems: Envisioning a Chatbot Counseling System for Teenage Victims of Online Sexual Exploitation. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3334480.3383070
Hwang, Y., Kim, H. J., Choi, H. J., & Lee, J. (2020). Exploring Abnormal Behavior Patterns of Online Users With Emotional Eating Behavior: Topic Modeling Study. Journal of Medical Internet Research, 22(3), e15700. https://doi.org/10.2196/15700
Hwang, Y., Song, S., & Shin, D. (2020). Linguistic Features to Consider When Applying Persona of the Real Person to the Text-based Agent. 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 1–4. https://doi.org/10.1145/3406324.3410723
Kim, S., Eun, J., Oh, C., Suh, B., & Lee, J. (2020). Bot in the Bunch: Facilitating Group Chat Discussion by Improving Efficiency and Participation with a Chatbot. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3313831.3376785
Oh, C., Choi, J., Eun, J., Kim, S., Kim, J., Lee, J., & Suh, B. (2020). Understanding How People Reason about Aesthetic Evaluations of Artificial Intelligence. Proceedings of the 2020 ACM Designing Interactive Systems Conference, 1169–1181. https://doi.org/10.1145/3357236.3395430
Oh, C., Choi, J., Lee, S., Park, S., Kim, D., Song, J., Kim, D., Lee, J., & Suh, B. (2020). Understanding User Perception of Automated News Generation System. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3313831.3376811
Park, H., & Lee, J. (2020). Can a Conversational Agent Lower Sexual Violence Victims’ Burden of Self-Disclosure? Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3334480.3383050
Shin, D., Song, J., Song, S., Park, J., Lee, J., & Jun, S. (2020). TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3313831.3376154
Tae, M., & Lee, J. (2020). The Effect of Robot’s Ice-breaking Humor on Likeability and Future Contact Intentions. Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 462–464. https://doi.org/10.1145/3371382.3378267
김동환, 이상혁, 오종환, 김준석, 박성민, 최우빈, & 이준환. (2020). 알고리즘 기반의 개인화된 카드뉴스 생성 시스템 연구. 멀티미디어학회논문지, 23(2), 301–316.

2019

Hwang, G., Lee, J., Oh, C. Y., & Lee, J. (2019). It Sounds Like A Woman: Exploring Gender Stereotypes in South Korean Voice Assistants. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312915
Hyunah Park & Joonhwan Lee. (2019). MRP robots for improving the quality of communication, presence and life satisfaction for institutionalized elderly. 한국HCI학회 논문지, 14(4), 5–12. https://doi.org/10.17210/jhsk.2019.12.14.4.5
Jung, H., Oh, C., Hwang, G., Oh, C. Y., Lee, J., & Suh, B. (2019). Tell Me More: Understanding User Interaction of Smart Speaker News Powered by Conversational Search. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312979
Kim, H., Kim, H., Kwon, Y., Jang, H., Lee, S., & Lee, J. (2019). The Implementation of MiRO, a Media-as-Place Computer Game. Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, 219–223. https://doi.org/10.1145/3301019.3323881
Kim, S., Lee, G., Lee, S., Lee, S., & Lee, J. (2019). Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows. Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 87–98. https://doi.org/10.1145/3311350.3347187
Kim, S., Lee, J., & Gweon, G. (2019). Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3290605.3300316
Lee, S., Lee, G., Kim, S., & Lee, J. (2019). Expressing Personalities of Conversational Agents through Visual and Verbal Feedback. Electronics, 8(7), 794. https://doi.org/10.3390/electronics8070794
Park, S., Choi, J., Lee, S., Oh, C., Kim, C., La, S., Lee, J., & Suh, B. (2019). Designing a Chatbot for a Brief Motivational Interview on Stress Management: Qualitative Case Study. Journal of Medical Internet Research, 21(4), e12231. https://doi.org/10.2196/12231
정성욱 & 이준환. (2019). SNS 사용자 특성과 확증 편향을 통한 자동화된 팩트체킹의 가능성: 정치인 관련 트윗 데이터를 중심으로. 방송통신연구, 78–117.